My top 5 gaming pet peeves

Jake Hughes
April 24, 2018 - 12:41 pm

(Image Courtesy of Dreamstime)

Look, I love gaming. Probably too much, to be honest. Since I was 5 years old playing my Atari 2600 (Jeez, I'm old...), games have been a way to reduce stress, have fun with friends and escape from a bad day. However, my relationship with gaming is a lot like my relationship with my family: I love them to death...but I don't always like them. Don't you dare act like I'm alone in this. You know whose name popped in your head, you'll cry at their funeral, but you won't go on vacation with them.

There are some aspects of the gaming world that just tick me off. I figured I might as well complain about them to you. Hey, it's cheaper than therapy.

5. Paying for online play

Right off the bat, the PC Master Race has no idea what I'm talking about. You mention paying for internet play, and they say, "Yeah, I pay my internet bill." While I am a member of the Glorious Ones, I am, at heart, a console gamer. I was a Super Nintendo kid at first, but when the fifth generation consoles came along, I jumped ship to Sony, mainly, because that was what my parents bought. So I was, and still am, a PlayStation fan boy. Back in the days of the PS2 and the Xbox, online play for consoles was a very new thing. The poor Microsoft shmucks have always had to pay for Xbox Live, but the glorious PS2, and the PS3, offered free online play. You could connect across the world for only the fee of your internet bill! Then the PS4 happened. Suddenly, we have to pay for online multiplayer! Why? I get they have to pay for their servers, but to restrict basic multiplayer to only a paid service? It makes no sense!. Let the premium memberships, like PlayStation Plus pay for it, and let us poor people kill each other in Call of Duty.

4. Staggered release dates

If you’ve been reading my stories about video games, you probably know that I love the Dark Souls series. I think it’s one of the best gaming franchises ever, I love the exploration and never knowing what’s around the next corner, I love the combat that’s tough, yet fair… most of the time (lag-stabs, thank you very much). So, when Dark Souls 3 was coming out, the wait was agonizing. I watched every trailer and sneak peek. I was all but salivating over it. But what made it even worse? The fact that Japan got it a month before America did. A month! Why? And it’s not just Dark Souls. Monster Hunter World for the PS4 has been out for months, but it’s not coming out for PC until the Fall. What is the point of this? I get why it happened in the early days, it was difficult to regionalize games back then. But, in today’s age when games are developed in all languages at the same time all it does is favor one market over another.

3. People who complain about exclusives

I know, this isn’t so much the gaming industry as it is the consumer, but the point stands. I only became a PC gamer a few months ago. Before that, whenever the Master Race would laugh down at us peasants about their better graphics and ease of upgrading, I would cry up from the gutters. “Our exclusives are better!” And it’s true. Exclusive games are what drive the console market. Some people say this is a bad thing, all it does is keep games out of the hands of gamers. This is nonsense. Exclusive games breed competition. Sony, Microsoft and Nintendo are constantly vying for your money, and they do it by offering the best games they can. This competition then breeds innovation and excellence. It’s capitalism, baby!

These complaints mainly come from PC gamers who are mad they spent thousands of dollars and can’t play certain games. But you know who is even louder about it, I’ve found? Xbox gamers who are jealous of PS4 gamers. I’m sorry you can’t play Bloodborne, God of War, Uncharted and The Last of Us. You should have waited before you bought your system. That’s why Sony has consistently beaten the competition in every generation since the original PlayStation, except for the last gen.

2. Game journalists who compare every hard game to Dark Souls

Art Courtesy of

The credibility of game journalists has been declining ever since the Gamer Gate fiasco. To me, it hit a tipping point when not players, but journalists lionized the difficulty of Dark Souls. To the point that whenever they die a few times in a game, they say, “Wow, this is the Dark Souls of X genre.” Can you imagine one of these knuckleheads going to a doctor?

“I’m sorry, sir, but it appears you have brain cancer.”

“Oh, no! That’s like the Dark Souls of cancer!”

Dark Souls is not that hard a game! Okay, I know every player who has beaten the game says that, usually sounding as smug as a five year old who learned to tie his shoes, but really, it’s not. Once you learn the rhythms and the patterns of the bosses, you can beat the game in under two hours! So, mainstream gaming journalism sites (I’m looking at you, Kotaku and Polygon!) stop with the stupid comparison.

1. Micro-transactions

Oh, man, this is the big one.The single most unfair, BS aspect of modern gaming. It’s bad enough when it’s just skins or something else cosmetic. When it’s level packs, weapons and other things you need to finish the game, it’s aggravating to the point of insanity. It started off bad enough with DLC, when game developers would rush a game out, then hide the rest of the content behind a pay wall. But these days, it’s nuts. The most egregious example was Electronic Arts’ Star Wars: Battlefront 2 and its loot box system, which was basically “pay to win.” They advertised the ability to “Play as Darth Vader or Luke Skywalker!” And sure, you could do that… after paying nearly a hundred bucks playing a lottery style system with the loot boxes.

Fortunately, the consumers promptly smacked EA and they revamped the system. It’s important that we gamers stay on top of that. People often complain about a new Call of Duty or Madden game every year. Well, they keep making them because you keep buying them! If we let gaming companies get away with “pay to win” schemes, they will do it, because they just want our money. As I mentioned in above, the drive to earn our money needs to come from making the highest quality games they can,and not from BS Loot crates that hide most of a game’s end-level content.